Dead Air — Commodore 64
Dead Air is a turn-based stealth puzzler for the Commodore 64, written in 6502 assembly. WDSA 88.7 has gone quiet, and you work the night shift through 24 handcrafted floors of the station, from the Night Desk to the Final Sign-Off. Every floor exists twice, as an amber map and a cyan map: retune to swap the walls around you, throw the relay, reach the exit and bring back the recording. Drifters walk their rounds, listeners come for noise and echoes follow your footsteps, each hunting on its own frequency, while noise zones, carrier surges and timed retune windows tighten the later floors. Three radio modules, medals against par, production VIC-II art with animated sprites, and SID music and effects. Keyboard or joystick; runs on PAL and NTSC machines; supplied as PRG, a D64 disk image and a TAP tape image.
Platform: Commodore 64
Supported Formats: PRG · D64 · TAP
Development status: release-candidate — checkout locked.
Target digital release price: €4.99
Current milestone: 1.0.0 emulator acceptance · updated 2026-09-23
A turn-based C64 stealth puzzler in 6502 assembly: 24 floors of a silent radio station, each with an amber and a cyan map, drifters, listeners and echoes, noise zones, carrier surges and timed retune windows. The whole campaign replays in VICE (PAL and NTSC) from PRG, D64 and TAP, and the free Night Desk demo runs in the browser emulator. Checkout stays disabled until payments are switched on.
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