Retro Games & Hardware Store

Shop curated retro gaming hardware, software and accessories for classic systems.

Dead Air — Commodore 64

Dead Air is a turn-based stealth puzzler for the Commodore 64, written in 6502 assembly. WDSA 88.7 has gone quiet, and you work the night shift through 24 handcrafted floors of the station, from the Night Desk to the Final Sign-Off. Every floor exists twice, as an amber map and a cyan map: retune to swap the walls around you, throw the relay, reach the exit and bring back the recording. Drifters walk their rounds, listeners come for noise and echoes follow your footsteps, each hunting on its own frequency, while noise zones, carrier surges and timed retune windows tighten the later floors. Three radio modules, medals against par, production VIC-II art with animated sprites, and SID music and effects. Keyboard or joystick; runs on PAL and NTSC machines; supplied as PRG, a D64 disk image and a TAP tape image.

Target digital release price: €4.99 · c64 · emulator verification pending

Signal Box — Commodore 64

Signal Box is an original Commodore 64 railway signalling game written in 6502 assembly. It is a day at the lever frame: twelve signal boxes, from a quiet country halt to Grand Junction, and every train on the timetable is yours to route. Clear the signals, set the points and lower the crossing barriers in real time, send each train to its platform and away by the right exit, and keep expresses moving past the stopping trains. Later boxes bring a level crossing with road traffic that queues, loops and overtaking, dock freight, fog where a lamp shows only under your cursor, the night mail, engineers’ trains that reverse out of a quarry bay, a four-platform city throat, points that fail for a while, and finally everything at once. Multicolour diagrams with hand-drawn scenery, a SID score and effects, a high-score table and an attract demo. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Side B — Commodore 64

Side B is a Commodore 64 programming puzzle on tape, written in 6502 assembly. Two operators must reach their matching sockets at the same moment: you record Track A one beat at a time, rewind the tape, then drive B live while A plays back everything it did — the pads it stood on, the crates it pushed, the signals it sent. Thirty boards in three chapters: Boot Sequence (the original ten), Crossfade with one-way diodes and toggle switches, and Master Tape, which puts everything on one reel. Every board is proven solvable by the build, with a par for three stars. Hand-drawn indigo-and-pink tiles, little tape-head robots, turning reels on the deck, undo and retry, chapter passwords, a star table, an attract demo and an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Critical Grid — Commodore 64

Critical Grid is a real-time power-routing game for the Commodore 64, written in 6502 assembly. As a reactor technician you steer a probe over the reactor floor, laying conduit from the cores to the terminals that need power. The bigger the live network, the more energy it earns — and the more heat it makes and the more sparks it draws. Sparks leave the vents and hunt for live conduit; a surge fizzes for a second, then burns along the network towards your terminals, so you ground sparks, fit stabilizers and cut the line ahead of the burn. When the heat tops out, every core overloads. Forty grids in five reactor families: Feedwater, Rotor Works with turning junctions, Diode Yard with one-way current, Coolant Basin with hot cores and coolant lanes, and Mirror Core, where every move is copied across the floor. Three stars a grid, family passwords, a records table and an attract demo. Chrome raster logo, hand-drawn industrial tiles tinted per family, an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Little Programs — Commodore 64

Little Programs is a programming puzzle for the Commodore 64, written in 6502 assembly and played entirely with the joystick. You never steer the creatures: you teach them. Gatherers carry food, builders bridge gaps and water, scouts leave markers — and each role gets a short program of rules, IF hands SENSOR THEN ACTION, read top to bottom every tick. Press RUN and the whole population sets off on its own, solving the habitat or failing in ways that show exactly what your program says. Forty-five habitats in five biomes: Verdant Grove, Azure Tides, Compiler Wilds, Glitch Meadows with its arrows and crowds, and Memory Garden, where old places come back in a mirror. Every par is proven by a solver, so three stars — solved, par rules, par time — is always possible and never easy. Biome passwords, a star table and an attract demo that writes and runs its own program. Sunny raster logo, hand-drawn multicolour habitats and creatures, an original SID soundtrack. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

€4.99 · c64

Super Sean 007: Legend of the Seven Gems — Commodore 64

Super Sean 007: Legend of the Seven Gems is a role-playing game for the Commodore 64, written in 6502 assembly. On Sean's birthday Xelar the Bald Wizard shatters the Village Crystal of Asteria and scatters its seven Gems across the land. Take up the Crystal Sword and bring them home through eight regions — Birthday Village, Mushroom Meadow, the Crystal Cave, Petro Plains, Ruushwood, the Moon Shrine, the Ancient Ruins and Bald Moon Tower — the last seven streamed from disk, each with its own tiles and monsters. Four friends join Sean on the way, and each of the five has a skill: Sean's Crystal Slash, Dave's Gadget Guard, Petroman's Iron Guard, Ruush's Twin Arrows and Haraku's Moon Blessing. Turn-based battles where every boss has a tell to read — Moldor's spores, the Guardian's shield, the Titan's furnace, the Treeguard's regrowth, the Shade you cannot touch, Guardian Prime's dials, the Echo's mirror and Xelar's Bald Beam. Puzzles, chests, a shop and an inn, save to disk and Continue. Gold raster logo, hand-drawn multicolour regions and monsters, a ten-song SID score. Runs on PAL and NTSC machines; supplied as a D64 disk image.

€4.99 · c64

Astralith: The Last Worldseed — Commodore 64

Astralith: The Last Worldseed is a horizontally scrolling shooter for the Commodore 64, written in 6502 assembly. The Worldseed is the last seed of a living world; fly it aboard the seedship Astralith through the dead space the Harvester left behind, six chapters of three stages each — the Worldseed Corridor, the Glass Nebula, the Verdant Expanse, the Ashen Ring, the Null Ocean and the Last Garden — the last five streamed from disk, each with its own hand-drawn terrain, enemies and music. Smooth one-pixel scrolling, a sprite multiplexer, and a guardian to learn at the end of every chapter: the Gatebreaker, the Prism Maw, the Thorn Ark, the Cinder Crown, the Hollow Leviathan and the Harvester. Five weapons to choose between on each chapter's card — Seed Cannon, Twin Bloom, Prism Lance, Spore Mine and Nova Bloom — bloom pods that power them up, and a ship system won from every guardian. Chapter passwords and three continues. Metal raster logo and an original SID soundtrack. Runs on PAL and NTSC machines; supplied as a D64 disk image.

€4.99 · c64

Black Horizon: Cinder Protocol — Commodore 64

The planned Commodore 64 port of Black Horizon: Cinder Protocol: a top-down tactical extraction game built around handcrafted maps, objectives, enemy placements and campaign missions, condensed only where C64 memory and CPU limits require it.

€4.99 · c64

Junior Dodgeball Championships — Commodore 64

A planned C64 sports game combining arcade dodgeball with light championship management: authored teams, tournaments and match patterns, tuned for fast matches and readable eight-bit presentation.

€4.99 · c64

Bubu Kong’s Revenge — Commodore 64

A Pooyan-inspired arcade shooter starring Super Sean, who fires upward to stop waves of mischievous monkeys in fast vertical shooting action. This original C64 project is currently in concept and pre-production, with its cassette package revealed ahead of the playable build.

€4.99 · c64

The Iron Maze — Commodore 64

The Iron Maze is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Short Circuit — Commodore 64

Short Circuit is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Night Shift — Commodore 64

Night Shift is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Castle Trouble — Commodore 64

Castle Trouble is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Down Below — Commodore 64

Down Below is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

After Closing — Commodore 64

After Closing is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Special Delivery — Commodore 64

Special Delivery is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Backroad Rally — Commodore 64

Backroad Rally is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Tow Town — Commodore 64

Tow Town is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Redline Tunnel — Commodore 64

Redline Tunnel is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Rock Riders — Commodore 64

Rock Riders is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Star Runner — Commodore 64

Star Runner is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Last Lift — Commodore 64

Last Lift is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Astra Siege: Last Cruiser — Commodore 64

Astra Siege: Last Cruiser is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Space Junk — Commodore 64

Space Junk is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Dockside — Commodore 64

Dockside is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

The Salvage Crew — Commodore 64

The Salvage Crew is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

First Ashore — Commodore 64

First Ashore is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Last Stop Orion — Commodore 64

Last Stop Orion is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

The Explorer's Club — Commodore 64

The Explorer's Club is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Main Control — Commodore 64

Main Control is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Pressure Crew — Commodore 64

Pressure Crew is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Same Time Tomorrow — Commodore 64

Same Time Tomorrow is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Dream Map — Commodore 64

Dream Map is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Nine Gates Mahjong — Commodore 64

Nine Gates Mahjong is part of the Fire Dragon Interactive Commodore 64 range, presented as a modern release for original hardware with a physical cassette edition and digital build planned.

€4.99 · c64

Dead Air — ZX Spectrum 48K

Dead Air is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Signal Box — ZX Spectrum 48K

Signal Box is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Side B — ZX Spectrum 48K

Side B is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Critical Grid — ZX Spectrum 48K

Critical Grid is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Little Programs — ZX Spectrum 48K

Little Programs is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

The Iron Maze — ZX Spectrum 48K

The Iron Maze is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Short Circuit — ZX Spectrum 48K

Short Circuit is planned for the ZX Spectrum 48K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Night Shift — ZX Spectrum 128K

Night Shift is planned for the ZX Spectrum 128K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Castle Trouble — ZX Spectrum 128K

Castle Trouble is planned for the ZX Spectrum 128K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Down Below — ZX Spectrum 128K

Down Below is planned for the ZX Spectrum 128K as a Fire Dragon Interactive cassette release with a native digital edition to follow release verification.

€4.99 · zx-spectrum

Marmalade Valley — Commodore 64

Marmalade Valley is an original Commodore 64 platformer written in 6502 assembly. Pip the hedgehog has twelve stages across four worlds — The Orchard, the Jam Works, Bramble Wood and Dusk Hollow — to get every plum home before the afternoon runs out. Run, jump and curl into a spiky ball: charge-bounce through crates, knock beetles, wasps, magpies, spiders and chestnuts out of the way, climb honey walls, ride warm air up boiler vents, cross conveyor belts and jam floors, and get off rotten planks before they fall. Each world has its own palette and SID theme. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

Target digital release price: €4.99 · c64 · emulator verification pending

Chilly Pals — Commodore 64

Chilly Pals is an original Commodore 64 arcade puzzler written in 6502 assembly. Chilly the penguin has 200 rounds across ten frozen worlds — from Snowy Square to Starfrost Keep — to clear of snow-bees. Push ice to slide it down the lanes and flatten every snow-bee in its path, smash the eggs before they hatch, shock the walls to stun, and line up three gold diamonds for a big bonus. Four snow-bee families hunt you: Nibblit chases, Puffo locks on up close, Glaciop smashes your ice and Twizzle darts about. Each world adds a hazard: rock candy, thin ice that cracks and sinks, slick ice that slides you along, hot coals that glow before they burn and melt your ice, moonless dark that hides the floor, and blizzard gusts. Four SID tunes, a hurry-up theme when the clock runs long, and every round hand-checked by the build. Runs on PAL and NTSC machines; supplied as PRG and a D64 disk image.

Target digital release price: €4.99 · c64 · emulator verification pending

Singapore Street Racer: Neon Circuit — Commodore 64

A late-era native Commodore 64 neon racer on the active V0.9.6 candidate, with ten Singapore districts, explicit throttle/braking, momentum steering, class-relative traffic, consequential collisions, close-pass nitro, checkpoint pressure and an original SID soundtrack. Final acceptance is the exact PAL/NTSC VICE FINAL 100 evidence gate.

€4.99 · c64

Singapore Street Racer: Neon Circuit — Atari ST

A native 68000 arcade racer for Atari ST with five authored Singapore night districts, career progression, rival AI, three garage car profiles, YM2149 sound and optional BLiTTER acceleration.

Target digital release price: €4.99 · atari-st · hardware verification pending

Singapore Street Racer: Neon Circuit — Game Boy Advance

A hardware-native handheld racer combining a page-flipped Mode 4 Singapore road renderer with multi-LOD 4bpp OBJ cars, course-distance opponents, traffic, live position and shoulder-button nitro.

Target digital release price: €4.99 · gba · hardware verification pending

Singapore Street Racer: Neon Circuit — Atari 2600

A production-quality Atari 2600 VCS night racer with speed-sensitive steering, curve pressure, skids, collisions, checkpoints, seven Singapore-inspired environments, four traffic archetypes and four dedicated road hazards.

Target digital release price: €4.99 · atari-2600 · emulator verification pending

Singapore Street Racer: Neon Circuit — Atari 7800

A MARIA sprite racer for the Atari 7800 ProSystem featuring dense midnight traffic, bold cityscapes, dual-button handling and authentic hardware sound.

Target digital release price: €4.99 · atari-7800 · hardware verification pending

Singapore Street Racer: Neon Circuit — Atari Lynx

Fast handheld street racing utilizing the Suzy sprite scaling engine with a landscape-first dashboard, responsive cornering and high-contrast color graphics.

Target digital release price: €4.99 · atari-lynx · hardware verification pending

Singapore Street Racer: Neon Circuit — Atari Jaguar

A 64-bit arcade racer powered by the Jaguar Tom/Jerry processors, providing high-frame-rate texture-mapped perspective roads and rich multi-channel digital audio.

Target digital release price: €4.99 · atari-jaguar · hardware verification pending

Singapore Street Racer: Neon Circuit — Commodore Amiga

An OCS/ECS arcade racer featuring a copper-lit Singapore night skyline, smooth blitter-assisted road raster effects and a 4-channel Paula tracker soundtrack.

Target digital release price: €4.99 · amiga · hardware verification pending

Singapore Street Racer: Neon Circuit — Amstrad CPC

A colorful neon demake with CPC-specific Mode 0 wide-pixel art, custom palette cycling, responsive steering and an original AY-3-8912 soundtrack.

Target digital release price: €4.99 · amstrad · hardware verification pending

Singapore Street Racer: Neon Circuit — MSX2

Rich Singapore scenery, colorful traffic and a V9938 high-speed renderer designed specifically for an authentic MSX2 cartridge experience.

Target digital release price: €4.99 · msx2 · hardware verification pending

Singapore Street Racer: Neon Circuit — NES

A scrolling tile-and-sprite 8-bit racer built around tight arcade handling, aggressive rival AI, split-second checkpoint drift and an original 2A03 APU soundtrack.

Target digital release price: €4.99 · nes · hardware verification pending

Singapore Street Racer: Neon Circuit — Super Nintendo

A large-scale racing experience with perspective road layers, Mode 7 city scaling, dynamic weather and a rich 8-channel SPC700 orchestral synth soundtrack.

Target digital release price: €4.99 · snes · hardware verification pending

Singapore Street Racer: Neon Circuit — Sega Mega Drive

A blistering 16-bit street racer with per-line scroll roads, dramatic parallax skyline layers, rival cars and an adrenaline-charged YM2612 FM soundtrack.

Target digital release price: €4.99 · mega-drive · hardware verification pending

Singapore Street Racer: Neon Circuit — Game Boy Color

A vivid pocket racer with distinct district palettes, banking-aware tracks, responsive d-pad steering and a punchy 4-channel chiptune score.

Target digital release price: €4.99 · game-boy-color · hardware verification pending

Singapore Street Racer: Neon Circuit — ZX Spectrum 128K

High-contrast midnight street racing with attribute-aware car sprites, smooth road curvature, 3-channel AY-3-8912 audio and responsive controls.

Target digital release price: €4.99 · zx-spectrum · hardware verification pending

Singapore Street Racer: Neon Circuit — Oric Atmos

A bespoke 6502 demake designed around the Oric ULA video system, featuring smooth masked sprites, curved-road gameplay and atmospheric AY-3-8912 audio.

Target digital release price: €4.99 · oric-atmos · hardware verification pending

Singapore Street Racer: Neon Circuit — Windows Mobile

Native Pocket PC and Smartphone editions supporting QVGA/VGA/WVGA displays with stylus, keypad or D-pad controls tailored for ARM/XScale devices.

Target digital release price: €4.99 · windows-mobile · hardware verification pending

Singapore Street Racer: Neon Circuit — Symbian

Native Avkon C++ racer with integer gameplay core, adaptive renderer, keypad and touch paths, nitro boost, and background lifecycle persistence.

Target digital release price: €4.99 · symbian · hardware verification pending

Marmalade Valley — MSX2

An original cozy platformer: Pip the hedgehog explores sun-drenched orchard hills, collects golden plums and navigates challenging multi-room paths on MSX2.

Target digital release price: €4.99 · msx2 · hardware verification pending

Marmalade Valley — ZX Spectrum 128K

Pip the hedgehog comes to the ZX Spectrum 128K with handcrafted monochrome/attribute-aware orchard screens, AY music and bouncy charge-jump mechanics.

Target digital release price: €4.99 · zx-spectrum · hardware verification pending

Marmalade Valley — Super Nintendo

Lush 16-bit orchard vistas, parallax scrolling layers, fluid hedgehog animations and a soothing SPC700 soundtrack on Super Nintendo / Super Famicom.

Target digital release price: €4.99 · snes · hardware verification pending

Marmalade Valley — NES

An authentic 8-bit platformer for the Nintendo Entertainment System featuring Pip the hedgehog, precision jumping, collectible fruits and cheerful 2A03 tunes.

Target digital release price: €4.99 · nes · hardware verification pending

Marmalade Valley — Game Boy Advance

A vibrant 32-bit handheld adventure with rich pixel art, multi-layered orchard environments, smooth physics and stereo audio on Game Boy Advance.

Target digital release price: €4.99 · gba · hardware verification pending

Marmalade Valley — Sega Game Gear

A full-color portable hedgehog adventure crafted for the Sega Game Gear with tailored camera viewport tracking and punchy PSG music.

Target digital release price: €4.99 · game-gear · hardware verification pending

Marmalade Valley — Sega Master System

Experience Pip the hedgehog on the Sega Master System with clean VDP tile graphics, vibrant 32-color palette and melodic PSG melodies.

Target digital release price: €4.99 · master-system · hardware verification pending

Marmalade Valley — Sega Mega Drive

High-speed 16-bit hedgehog action with lush dual-plane parallax scrolling, crisp sprite art and a dynamic FM synth score powered by the YM2612.

Target digital release price: €4.99 · mega-drive · hardware verification pending

Marmalade Valley — PC Engine

Vibrant 512-color graphics, fluid 60 FPS scrolling and rich 6-channel wavetable synthesis bring Pip’s orchard journey to life on PC Engine / TurboGrafx-16.

Target digital release price: €4.99 · pc-engine · hardware verification pending

Marmalade Valley — Atari 2600

A technical marvel on the Atari 2600 VCS: Pip the hedgehog runs and jumps across kernel-timed scanlines with custom TIA sound and bright orchard colors.

Target digital release price: €4.99 · atari-2600 · hardware verification pending

Marmalade Valley — Atari 7800

MARIA graphics chip capabilities pushed to the limit with multi-sprite orchard environments, responsive platforming and classic Atari audio.

Target digital release price: €4.99 · atari-7800 · hardware verification pending

Marmalade Valley — Atari Lynx

Pip rolls across the Atari Lynx widescreen display with hardware-scaled sprites, colorful parallax backdrops and stereo sound.

Target digital release price: €4.99 · atari-lynx · hardware verification pending

Marmalade Valley — Atari Jaguar

64-bit multi-layered 2D platforming with lush high-color orchard artwork, smooth alpha-blended lighting effects and CD-quality digital sound.

Target digital release price: €4.99 · atari-jaguar · hardware verification pending

Marmalade Valley — Atari ST

A 16-bit home computer adaptation for Atari ST/STE with 16-color planar graphics, smooth scrolling, YM2149 sound and optional STE DMA audio enhancement.

Target digital release price: €4.99 · atari-st · hardware verification pending

Marmalade Valley — 3DO

High-resolution true-color Cel graphics, CD-quality orchestral soundtrack and smooth 32-bit ARM platforming on the 3DO Interactive Multiplayer.

Target digital release price: €4.99 · 3do · hardware verification pending

Marmalade Valley — ColecoVision

Classic arcade-style gameplay on ColecoVision utilizing the TMS9918A video chip for crisp character-mode orchard graphics and SN76489 sound.

Target digital release price: €4.99 · colecovision · hardware verification pending

Marmalade Valley — Intellivision

An imaginative 16-bit CP1610 interpretation with custom GRAM character patterns, 16-direction disc movement and PSG audio on Mattel Intellivision.

Target digital release price: €4.99 · intellivision · hardware verification pending

Marmalade Valley — Vectrex

A unique vector-drawn adaptation of Marmalade Valley on Vectrex, featuring glowing vector Pip animations, vector fruit targets and a physical color screen overlay.

Target digital release price: €4.99 · vectrex · hardware verification pending

Marmalade Valley — Nintendo 64

A charming 2.5D reimagining of Pip’s adventure with stylized low-poly orchard geometry, anti-aliased texturing, 60 FPS camera and dynamic audio on N64.

Target digital release price: €4.99 · n64 · hardware verification pending

Marmalade Valley — Nintendo Wii

Widescreen 480p presentation with vibrant hand-drawn textures, fluid physics, orchestral music and classic controller or Wii Remote support on Nintendo Wii.

Target digital release price: €4.99 · wii · hardware verification pending

Marmalade Valley — PlayStation 2

Emotion Engine-powered 2D spectacle with full 60 FPS animation, hardware particle effects, SPU2 surround audio and crisp progressive-scan output on PS2.

Target digital release price: €4.99 · ps2 · hardware verification pending

Marmalade Valley — PlayStation Vita

Pip shines on the PlayStation Vita 960x544 OLED display with pristine high-DPI sprite art, rear touchpad camera pan, smooth physics and sleep/resume safety.

Target digital release price: €4.99 · ps-vita · hardware verification pending

Marmalade Valley — Microsoft Xbox

Pristine 720p HDTV presentation, hardware anti-aliasing, Dolby Digital 5.1 surround sound and instantaneous hard disk loading on the original Microsoft Xbox.

Target digital release price: €4.99 · xbox · hardware verification pending

Marmalade Valley — Neo Geo

Arcade-grade 100 MEGA SHOCK presentation with massive multi-sprite characters, line-shrinking zoom effects and driving YM2610 stereo sound on SNK Neo Geo AES/MVS.

Target digital release price: €4.99 · neo-geo · hardware verification pending

Marmalade Valley — Neo Geo Pocket

Crisp micro-stick controls, colorful portable sprites, battery-backed saves and signature SNK sound on the Neo Geo Pocket Color.

Target digital release price: €4.99 · neo-geo-pocket · hardware verification pending

Marmalade Valley — WonderSwan

A stunning handheld release on WonderSwan Color utilizing landscape and portrait modes, V30MZ 16-bit processing and 4-channel digital audio.

Target digital release price: €4.99 · wonderswan · hardware verification pending

Marmalade Valley — Commodore VIC-20

An authentic 16K expansion Commodore VIC-20 platformer with custom character set graphics, 3-voice VIC sound and bouncy hedgehog platforming.

Target digital release price: €4.99 · vic-20 · hardware verification pending

Marmalade Valley — Commodore Plus/4

Leveraging the TED chip’s 121-color palette on the Commodore 16 / Plus/4, creating gorgeous shaded orchard scenery and smooth 6502 gameplay.

Target digital release price: €4.99 · plus-4 · hardware verification pending

Marmalade Valley — BBC Micro

A 6502 tour de force on the BBC Micro Mode 2 and Mode 1 with high-speed raster updates, 4-channel sound and DFS disk support.

Target digital release price: €4.99 · bbc-micro · hardware verification pending

Marmalade Valley — Philips Videopac

An ingenious 8048 assembly creation for Philips Videopac G7000 / Odyssey² utilizing the Intel 8245 display generator for unique orchard action.

Target digital release price: €4.99 · videopac · hardware verification pending

Marmalade Valley — Philips P2000

Creative teletext-character graphics utilizing the SAA5050 chip on Philips P2000T with responsive Z80 game mechanics and mini-cassette loading.

Target digital release price: €4.99 · p2000 · hardware verification pending

Marmalade Valley — TI-99/4A

A 16-bit TMS9900 platformer for the TI-99/4A with TMS9918A graphics, multi-pattern orchard animation and TMS9919 3-voice sound.

Target digital release price: €4.99 · ti-99-4a · hardware verification pending

Marmalade Valley — TRS-80

High-speed block-graphics action on Tandy TRS-80 Model I/III/4 featuring fluid Pip movement, clever semigraphics scenery and cassette support.

Target digital release price: €4.99 · trs80 · hardware verification pending

Marmalade Valley — RM Nimbus

A British educational computer triumph on the RM Nimbus PC-186 featuring 16-color graphics, 80186 processor speed and mouse/keyboard controls.

Target digital release price: €4.99 · rm-nimbus · hardware verification pending

Marmalade Valley — Epoch Cassette Vision

A historic demake for Japan’s legendary 1981 Epoch Cassette Vision, squeezing Pip’s jumping core into a genuine 4-bit cartridge architecture.

Target digital release price: €4.99 · epoch-cassette-vision · hardware verification pending

Marmalade Valley — Mattel Aquarius

Vibrant character-cell platforming on the Mattel Aquarius computer utilizing character graphics, colorful background cells and 1-bit sound.

Target digital release price: €4.99 · mattel-aquarius · hardware verification pending

Marmalade Valley — Sinclair ZX81

A 16K RAM expansion platforming achievement on Sinclair ZX81 with flicker-free high-resolution graphics, precision collision and Pip jumping.

Target digital release price: €4.99 · zx81 · hardware verification pending

Marmalade Valley — Sharp MZ-700

Creative 40x25 character display utilization featuring both 256-character CGROM banks, per-cell color attributes and smooth hedgehog motion on Sharp MZ-700.

Target digital release price: €4.99 · sharp · hardware verification pending

Marmalade Valley — Sharp MZ-800

A dedicated Sharp MZ-800 native bitmap release with 320x200 high-res color graphics, re-authored orchard art and rich Z80 platforming.

Target digital release price: €4.99 · sharp · hardware verification pending

Marmalade Valley — Sharp X68000

Arcade-perfect 68000 edition with hardware sprites, multi-plane background scrolling, 256-color art, YM2151 FM synthesis and ADPCM digital audio.

Target digital release price: €4.99 · sharp-x68000 · hardware verification pending

Starfall Vector — Atari 5200

An analog arena combat and orbital salvage game built natively for the Atari 5200 SuperSystem, designed specifically around the 5200 analog stick with vector-style visuals and POKEY sound.

Target digital release price: €4.99 · atari-5200 · hardware verification pending

Glyphstorm: The Black Star — Exidy Sorcerer

A deep-space tactical shooter designed specifically for the Exidy Sorcerer, exploiting custom character generator RAM for a 512x240 monochrome vector display aesthetic.

Target digital release price: €4.99 · exidy-sorcerer · hardware verification pending

Trinity Vector — Fujitsu FM-7

An original arena-action game designed specifically for the Fujitsu FM-7, exploiting the dual-6809 architecture (Main CPU + Subsystem Graphics CPU) for 640x200 8-color vector action.

Target digital release price: €4.99 · fujitsu-fm-7 · hardware verification pending

Stack Rift — Jupiter Ace

A real-time action puzzle and dimensional survival game authored natively in Ace FORTH for the Jupiter Ace with 16K expansion, managing dimensional memory stacks against collapsing space.

Target digital release price: €4.99 · jupiter-ace · hardware verification pending

Prism Shift — SAM Coupé

An original SAM Coupé exclusive arcade puzzle game exploiting Mode 4 chunky 16-color pixels, the 128-color CLUT, and instantaneous palette rewriting for dynamic light cycles and optical challenges.

Target digital release price: €4.99 · sam-coupe · hardware verification pending

Bubu Kong’s Revenge — WonderSwan Color

Bubu Kong’s Revenge on Bandai WonderSwan Color: Super Sean takes to the skies with hardware sprites, vertical scrolling, multi-plane balloons and stereo chiptune audio.

Target digital release price: €4.99 · wonderswan · hardware verification pending

Bubu Kong’s Revenge — Sinclair ZX81

Flicker-free high-resolution arcade action on the Sinclair ZX81 (16K RAM), bringing Super Sean’s battle against Bubu Kong to Sinclair micro hardware.

Target digital release price: €4.99 · zx81 · hardware verification pending

Bubu Kong’s Revenge — Windows Mobile

Native Pocket PC and Smartphone edition with high-DPI graphics, stylus aiming, digital keypad controls and full 8-wave campaign support.

Target digital release price: €4.99 · windows-mobile · hardware verification pending

Dead Air — Sega Mega Drive

The chilling 24-floor survival strategy adventure on Sega Mega Drive / Genesis, featuring dark atmospheric 16-bit visuals, FM audio waveforms and inventory survival tactics.

Target digital release price: €4.99 · mega-drive · hardware verification pending

Dead Air — Windows Mobile

Dead Air native Windows Mobile edition with stylus interaction, radio tuning dials, high-contrast night graphics and full 24-floor campaign progress.

Target digital release price: €4.99 · windows-mobile · hardware verification pending