Super Sean 007: Legend of the Seven Gems — Commodore 64
Super Sean 007: Legend of the Seven Gems is a role-playing game for the Commodore 64, written in 6502 assembly. On Sean's birthday Xelar the Bald Wizard shatters the Village Crystal of Asteria and scatters its seven Gems across the land. Take up the Crystal Sword and bring them home through eight regions — Birthday Village, Mushroom Meadow, the Crystal Cave, Petro Plains, Ruushwood, the Moon Shrine, the Ancient Ruins and Bald Moon Tower — the last seven streamed from disk, each with its own tiles and monsters. Four friends join Sean on the way, and each of the five has a skill: Sean's Crystal Slash, Dave's Gadget Guard, Petroman's Iron Guard, Ruush's Twin Arrows and Haraku's Moon Blessing. Turn-based battles where every boss has a tell to read — Moldor's spores, the Guardian's shield, the Titan's furnace, the Treeguard's regrowth, the Shade you cannot touch, Guardian Prime's dials, the Echo's mirror and Xelar's Bald Beam. Puzzles, chests, a shop and an inn, save to disk and Continue. Gold raster logo, hand-drawn multicolour regions and monsters, a ten-song SID score. Runs on PAL and NTSC machines; supplied as a D64 disk image.
Platform: Commodore 64
Supported Formats: D64
Price: €4.99










